![]() ![]() They can protect, heal, and otherwise aid their allies, attack allies of the beholder, plunder the room, etc. ![]() (Advantage on a Persuasion check shouldn’t allow the beholder to command the charmed creature to act against their companions, for example.)īesides for not harming the beholder directly, the character is free to act normally. The fact that the beholder has advantage on social interaction checks probably won’t have much effect in the middle of combat. The main restriction is the charmed creature cannot attack/target the beholder. The beholder’s charm ray has no “while the target is charmed” clause, making its effects limited to those listed in the charmed condition: Your reading of the rules is correct, but your characterization that the charm ray takes a character “out of the fight” is an overstatement. The Beholder’s charm power is long-lasting but limited in effect But in doing so you force the beholder to choose between using its Antimagic Cone to suppress your party's casters and magic items or leaving you charmed. This is not a fool-proof plan, as the beholder can move or deactivate its Antimagic Cone at the start of its turns. Thus, if you stand within the beholder's Antimagic Cone, the charmed condition is suppressed and you can attack normally. The beholder's Antimagic Cone even calls out the Eye Rays as being affected by it. This would include the effects of the Charm Ray. Within the antimagic field.Īny active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it. The Eye Rays are explicitly magical, and the duration of the Charm Ray's effect is not Instantaneous. You can cast these spells on yourself if you have them available, or get a friend to cast them for you, thus ending the charmed condition.Īs indicated by CTWind, there exists another way to suppress the effects of the Charm Ray, and that is by using the beholder's own Antimagic Cone (or another antimagic field you happen to have handy, but we'll assume you don't have one of those). While the latter two are likely beyond your reach, the former two should be available for a party of appropriate level to fight a beholder. The spells calm emotions (2nd level), greater restoration (5th level), mind blank (8th level) and power word heal (9th level) can be used to remove or suppress the charmed condition caused by the beholder's Charm Ray mid-combat. There is also nothing stopping you from attempting to remove the charmed condition. You are only prevented from targeting the beholder with harmful effects (this probably includes the Help action to help your allies hit the beholder). Nothing in the charmed condition prevents you from assisting your allies, be it healing them (either with spells or potions) or providing cover or doing any other task which aids your allies who happen to be fighting the beholder. The charmer has advantage on any ability check to interact socially with the creature. To be specific, the charmed condition has the following two effects:Ī charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. The Charm Ray is indeed a powerful means for the beholder to prevent your character from attacking it, and without intervention this effect will last for the whole fight.Īs discussed in this question, while you can't attack the beholder directly or directly target it with any harmful effects, you can still support your party. You are correct in that you don't get extra saves to shake off the charmed condition. ![]()
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